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Designed for Flexibility. Optimized for Fun.

The Technology That Powers Gig Game

At the heart of Gig Game is a proprietary server-side architecture and extensible game engine library - both covered by provisional patents. This technology enables us to spin up, suspend, and resume multiple game sessions in real-time, each with unique logic, roles, and UI requirements.

Built with modularity in mind, the core engine abstracts away networking, messaging, session management, and role-based routing - letting us build, test, and deploy entirely new game formats in only a few months.

It’s not just a backend - it's a full development accelerator. We use this internal framework to reduce time-to-market, manage real-time logic securely, and deliver consistently across devices and venues.

And we're just getting started. In the future, we plan to open this game engine framework to third-party developers - enabling creators to build their own Gig-compatible games using our infrastructure. Through developer tools, API access, and potentially even profit-sharing models, our goal is to turn Gig Game into a thriving, community-driven platform.

Think of it as a game show operating system - one built to support education, entertainment, and events at scale, while empowering the next generation of interactive creators.

Patent-Pending Architecture

Game-Agnostic Multi-Session Routing Engine

Covered under our first provisional patent, this architecture enables Gig Game to support simultaneous, logically isolated game sessions - each with its own ruleset, logic flow, and participant roles.

At the core is a centralized routing layer that dynamically spins up and manages distinct engine instances for each session. Hosts, HUDs, and player devices connect via WebSocket through a shared interface layer that ensures scalable real-time interaction while isolating session-specific logic.

It’s a foundational engine that powers our platform today - and is designed to support third-party game formats, modular plug-ins, and future multiplayer experiences across categories like education, entertainment, and brand activations.

Patent Abstract:

A scalable, game-agnostic session routing system comprising: a client communication interface, a session-aware engine router, and a dynamic instantiation layer. Each incoming game session is assigned a unique session key, and the router spawns a self-contained game engine instance with modular handlers for game logic, team management, scoring, and user interaction. The router coordinates session state updates and distributes them to clients via role-specific channels - such as host, player, or spectator. The system enables concurrent live gameplay across different formats, with minimal server resource usage and zero client installation.

Run multiple game types at once - each with isolated logic, UI, and session scope.

Dynamically start and stop engine instances to optimize memory and CPU usage.

Use QR-based entry to direct players to the correct session instantly - with no app installs.

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Patent-Pending AI Commentary System

Real-Time Game State to Conversational Voice

Our second provisional patent enables synthetic AI hosts to deliver real-time, context-aware commentary - reacting live to player activity, scoring updates, and event flow.

This system monitors in-game actions and converts event data into dynamic personality-driven dialogue, which is instantly synthesized into speech. The result is a fluid, improv-style hosting experience - no pre-recording or rigid scripts required.

Use cases range from high-energy trivia games to photo contests, school assemblies, and branded activations. With multi-character support and emotional tone variation, it transforms how users experience audio-driven engagement.

Patent Abstract:

A system and method for capturing real-time session activity (including score changes, team formation, and user-generated content) and mapping that data to AI-generated dialogue delivered via synthetic voice. The system features a state management layer, a personality-driven prompt generator, a scheduling mechanism for multi-character interactions, and a voice synthesis engine. Output is injected into a session broadcast or delivered to individual devices, allowing character-based commentary to evolve with gameplay. The invention supports scalable, unscripted, and emotionally varied narration across live digital experiences.

Context-aware prompts dynamically reflect user names, game states, and behavioral patterns.

Voice synthesis includes pitch, pace, and emotion modulation - enabling banter, jokes, or hype moments.

Supports multiple simultaneous AI personalities - each with unique tone, timing, and hosting style.

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See how Trivia Game Show Builder transforms everyday topics into dynamic, narrated experiences-backed by our multiplayer game engine.